Cinematographer
Photogrammetrie erfordert konsistente Beleuchtung und überlappende Aufnahmen. Ich fotografiere Objekte systematisch für die VFX-Abteilung – aus allen Winkeln, gleichmäßig beleuchtet.
Technique for creating accurate 3D models from multiple photographs – uses overlapping images from different angles to reconstruct geometry and texture, widely used in film VFX for scanning locations, props, actors, and creating photorealistic digital assets.
Photogrammetry is a technique for 3D reconstruction from photographs. By analyzing overlapping images from different angles, precise 3D models with geometry and textures are created.
| Aspect | Description |
|---|---|
| Input | Multiple photos |
| Process | Triangulation |
| Output | 3D mesh + textures |
| Basis | Computer Vision |
| Step | Description |
|---|---|
| 1. Capture | Take photos |
| 2. Alignment | Calculate camera positions |
| 3. Point Cloud | Generate point cloud |
| 4. Mesh | Create geometry |
| 5. Texturing | Project colors |
| Area | Example |
|---|---|
| Location Scan | Digitize sets |
| Prop Scan | Capture props |
| Actor Scan | Digital Doubles |
| Vehicle | Cars, airplanes |
| Factor | Recommendation |
|---|---|
| Overlap | 60-80% between images |
| Coverage | All angles |
| Lighting | Even, diffuse |
| Sharpness | Consistent |
| Component | Description |
|---|---|
| Camera | DSLR, Mirrorless |
| Lens | Prime lens preferred |
| Lighting | Diffuse, even |
| Targets | Reference points optional |
| Method | Application |
|---|---|
| Walk-Around | Circle objects |
| Turntable | Object rotates |
| Array | Fixed camera arrangement |
| Drone | Large locations |
| Program | Type |
|---|---|
| RealityCapture | Premium |
| Metashape | Professional |
| 3DF Zephyr | Mid-range |
| Meshroom | Open Source |
| Feature | Description |
|---|---|
| Speed | Very fast |
| Quality | High |
| LIDAR Integration | Yes |
| Price | Pay-per-input |
| Feature | Description |
|---|---|
| Established | Industry standard |
| Features | Comprehensive |
| Scripting | Python |
| Price | One-time purchase |
| Aspect | Description |
|---|---|
| Dense Cloud | Millions of points |
| Sparse Cloud | Feature points |
| Cleaning | Manual cleanup |
| Export | PLY, LAS, XYZ |
| Parameter | Description |
|---|---|
| Polygon Count | Quality vs. performance |
| Decimation | Reduction |
| Retopology | Clean topology |
| UV Mapping | For textures |
| Type | Description |
|---|---|
| Diffuse | Color texture |
| Normal Map | Detail preservation |
| Displacement | Geometric detail |
| Specular | Reflections |
| Factor | Influence |
|---|---|
| Number of images | More = better |
| Resolution | Detail level |
| Overlap | Reconstruction quality |
| Lighting | Texture quality |
| Problem | Solution |
|---|---|
| Reflections | Matte spray |
| Transparency | Not suitable |
| Monochromatic surfaces | Add targets |
| Movement | Stabilization |
| Object | Particularity |
|---|---|
| Face | Neutral, expressions |
| Clothing | Capture wrinkles |
| Buildings | Drone + ground |
| Vehicles | All around |
| Aspect | Description |
|---|---|
| Light Stage | Controlled lighting |
| Expressions | Multiple poses |
| Textures | High-res |
| Output | Digital double |
| Method | Application |
|---|---|
| Ground-Based | Interiors, details |
| Drone | Aerials, exteriors |
| Combined | Full coverage |
| LIDAR+Photo | Hybrid |
| Step | Tool |
|---|---|
| Cleanup | ZBrush, Maya |
| Retopo | TopoGun, Maya |
| UV | RizomUV, Maya |
| Textures | Substance |
| Software | Workflow |
|---|---|
| Maya | Asset creation |
| Houdini | FX integration |
| Unreal | Real-time |
| Nuke | Compositing |
| Aspect | Photogrammetry | LIDAR |
|---|---|---|
| Cost | Lower | Higher |
| Textures | Integrated | Separate |
| Accuracy | Good | Very high |
| Speed | Slower | Faster |
| Practice | Reason |
|---|---|
| Consistent lighting | Clean textures |
| Many photos | Better reconstruction |
| RAW format | Maximum quality |
| Reference targets | Scaling |
Photogrammetry is a fundamental technique in the modern VFX pipeline. From simple prop scans to complete environments, it enables the creation of photorealistic digital assets. Continuous improvements in software and hardware have democratized the technique, making it accessible for productions of all sizes.
Photogrammetrie erfordert konsistente Beleuchtung und überlappende Aufnahmen. Ich fotografiere Objekte systematisch für die VFX-Abteilung – aus allen Winkeln, gleichmäßig beleuchtet.
Mit Photogrammetrie kann ich reale Locations digital erfassen und später im CG erweitern. Ein Tag Scan-Arbeit liefert Material für monatelange VFX-Arbeit.
Photogrammetrie ist kosteneffektiv für hochwertige 3D-Assets. Mit Consumer-Kameras erreichen wir Qualität, die früher teure Scanner erforderte.
1. Zu welchem Department gehört „Photogrammetrie / Fotogrammetrie / Bildbasierte 3D-Rekonstruktion"?
2. Wie viele verschiedene Fachperspektiven bietet dieser Eintrag?
The Lexikon is part of the Filmfarm ecosystem — alongside budgeting (FilmBalance), an industry magazine (FilmCircus) and crew networking (FilmCall, CrewMesh). One shared vocabulary for the whole production.