Cinematographer
LiveLink Face demokratisiert Facial Mocap. Ein iPhone genügt für überzeugende Gesichtsanimation – ideal für Previz oder sogar finale Animation bei kleineren Projekten.
Epic Games' free iOS app that captures facial motion data from iPhone's TrueDepth camera and streams it in real-time to Unreal Engine via Live Link – enables accessible facial performance capture for MetaHumans, digital characters, and virtual production without expensive dedicated hardware.
LiveLink Face is Epic Games' free iOS application that utilizes Apple's TrueDepth camera to capture facial movements in real-time and stream them to Unreal Engine via Live Link. It makes professional facial performance capture accessible to everyone.
| Aspect | Description |
|---|---|
| Technology | Apple ARKit TrueDepth |
| Blendshapes | 52 ARKit Shapes |
| Transmission | Live Link Protocol |
| Receiver | Unreal Engine |
| Component | Specification |
|---|---|
| iPhone | X or newer (TrueDepth) |
| iPad Pro | With Face ID |
| iOS | 14.0 or higher |
| Network | WiFi, same LAN |
| Category | Examples |
|---|---|
| Eyes | eyeBlinkLeft, eyeLookUp |
| Eyebrows | browInnerUp, browDownLeft |
| Mouth | mouthSmileLeft, jawOpen |
| Nose/Cheeks | noseSneerLeft, cheekPuff |
| Feature | Description |
|---|---|
| Preview | Real-time facial visualization |
| Timecode | Sync option |
| Recording | Local recording |
| Multi-Source | Multiple devices |
| Step | Description |
|---|---|
| 1 | Install app |
| 2 | Enable UE Live Link |
| 3 | Establish IP connection |
| 4 | Assign character |
| Step | Action |
|---|---|
| Plugin | Enable Live Link |
| Source | Add Apple ARKit |
| Subject | Select device name |
| Animation BP | Process blendshapes |
| Aspect | Description |
|---|---|
| Direct Drive | Automatic mapping |
| Retargeting | Minimal needed |
| Quality | Very good |
| Setup | Fast |
| Node | Function |
|---|---|
| Live Link Pose | Receive data |
| Blend Poses | Merge |
| Morph Target | Deform mesh |
| Post Process | Post-processing |
| Aspect | Description |
|---|---|
| Neutral Pose | Face relaxed |
| Head Pose | Calibrate optionally |
| Offset | Adjust |
| Reset | During session |
| Method | Description |
|---|---|
| In-App | Local recording |
| Take Recorder | Record in UE |
| Sequencer | Directly to Level Sequence |
| External | Sync with timecode |
| Aspect | Description |
|---|---|
| NTP | Network time |
| Tentacle | External device |
| Manual | Clap-based |
| Precision | Frame-accurate |
| Feature | Description |
|---|---|
| Position | XYZ translation |
| Rotation | Head rotation |
| Combination | With blendshapes |
| Application | Character moves |
| Measure | Description |
|---|---|
| Lighting | Even, bright |
| Distance | 30-60cm optimal |
| Stability | Fix iPhone |
| Network | 5GHz WiFi |
| Setup | Description |
|---|---|
| Multiple iPhones | Parallel possible |
| Subjects | Named by device |
| Assignment | To different characters |
| Sync | Via timecode |
| Aspect | LiveLink Face | Pro System |
|---|---|---|
| Cost | iPhone available | $$$$ |
| Quality | Very good | Best |
| Markers | None | Often needed |
| Setup | Minutes | Hours |
| Aspect | Description |
|---|---|
| Resolution | 52 blendshapes |
| Precision | Good, not perfect |
| Occlusion | Hands interfere |
| Latency | Minimal, but present |
| Application | Description |
|---|---|
| Previz | Fast animation |
| Indie Games | Affordable solution |
| Virtual Production | Real-time characters |
| Training | Learn mocap |
| Problem | Solution |
|---|---|
| No connection | Firewall, same LAN |
| Tracking lost | Check lighting, distance |
| Jitter | Smoothing in BP |
| Lag | 5GHz WiFi |
| Aspect | Description |
|---|---|
| In-App | Record audio simultaneously |
| Sync | To blendshapes |
| Export | With animation |
| Lip Sync | Post-processing |
| Format | Application |
|---|---|
| CSV | Raw Blendshape Data |
| Take | UE Sequencer |
| USD | Pipeline export |
| FBX | Via UE Baking |
| Practice | Reason |
|---|---|
| Good lighting | Tracking quality |
| Stable mounting | Less drift |
| Neutral calibration | Clean starting point |
| Test recordings | Before important takes |
LiveLink Face has democratized facial motion capture. What previously required expensive marker-based systems or dome setups is now possible with an iPhone. For indie developers, previz, and even many professional applications, the app delivers impressive results at a fraction of the previous cost.
LiveLink Face demokratisiert Facial Mocap. Ein iPhone genügt für überzeugende Gesichtsanimation – ideal für Previz oder sogar finale Animation bei kleineren Projekten.
Mit LiveLink Face sehe ich sofort die Emotion des Darstellers auf dem digitalen Charakter. Das verändert, wie ich Performance-Capture-Sessions leite.
Ein iPhone als Facial-Mocap-System ist ein Game-Changer. Für viele Projekte ersetzt es teure Dome-Setups und macht Character-Animation erschwinglich.
1. Was beschreibt „LiveLink Face / Gesichts-Mocap-App" am besten?
2. Zu welchem Department gehört „LiveLink Face / Gesichts-Mocap-App"?
3. Wie viele verschiedene Fachperspektiven bietet dieser Eintrag?
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