Cinematographer
Live Link verbindet meine Kamerabewegungen mit der virtuellen Welt. Bei VP-Produktionen sehe ich in Echtzeit, wie meine Bewegung die CG-Umgebung beeinflusst.
Epic Games' plugin framework for streaming real-time data into Unreal Engine from external sources – including motion capture systems, virtual cameras, face tracking, control surfaces, and other animation data, enabling immediate preview and recording of performances in virtual production environments.
Live Link is Epic Games' plugin framework for Unreal Engine that streams real-time data from external sources into the engine. It forms the backbone for virtual production, motion capture, and interactive preview systems.
| Aspect | Description |
|---|---|
| Function | Real-time data streaming |
| Platform | Unreal Engine |
| Protocol | UDP-based |
| Latency | Minimal (ms range) |
| Source | Application |
|---|---|
| Motion Capture | Vicon, OptiTrack, Xsens |
| Face Tracking | iPhone, ARKit |
| Virtual Camera | iPad, iPhone |
| Control Surfaces | Lighting consoles, faders |
| Component | Function |
|---|---|
| Source | Data source (external) |
| Subject | Individual data stream |
| Plugin | Source-specific |
| Client | Unreal Engine |
| System | Live Link Support |
|---|---|
| Vicon | Native Plugin |
| OptiTrack | Motive Plugin |
| Xsens | MVN Plugin |
| Rokoko | Studio Plugin |
| Feature | Description |
|---|---|
| vCam App | iOS application |
| Tracking | Device to UE camera |
| Preview | Real-time on device |
| Recording | Take-based |
| Method | Description |
|---|---|
| ARKit | iPhone TrueDepth |
| LiveLink Face | Dedicated app |
| Audio2Face | NVIDIA integration |
| Faceware | Professional |
| Step | Description |
|---|---|
| 1 | Activate plugin |
| 2 | Configure source |
| 3 | Assign subject |
| 4 | Receive animation |
| Type | Data |
|---|---|
| Animation | Skeleton poses |
| Transform | Position/Rotation |
| Camera | Camera parameters |
| Light | Light values |
| Aspect | Description |
|---|---|
| Source Skeleton | Mocap rig |
| Target Skeleton | UE Character |
| Mapping | Bone assignment |
| Preprocessing | Filters, offsets |
| Function | Description |
|---|---|
| Get Subjects | Available sources |
| Evaluate | Current data |
| Record | Start recording |
| Playback | Playback |
| Aspect | Description |
|---|---|
| Sync | Genlock/Timecode |
| Provider | External signal |
| Recording | With Timecode |
| Playback | Synchronized |
| Element | Function |
|---|---|
| nDisplay | LED wall cluster |
| Live Link | Tracking data |
| Genlock | Camera sync |
| Timecode | Recording sync |
| Preset Type | Application |
|---|---|
| Source Presets | Source configuration |
| Subject Presets | Assignments |
| Retarget Assets | Bone mapping |
| Animation BP | Processing |
| Measure | Description |
|---|---|
| Buffer Size | Minimal |
| Network | Dedicated LAN |
| Timecode | Genlock |
| Interpolation | Optional |
| Problem | Solution |
|---|---|
| No Subject | Firewall, network |
| Jitter | Adjust buffer |
| Drift | Check Timecode |
| Lag | Optimize network |
| Plugin | Application |
|---|---|
| LiveLinkVicon | Vicon systems |
| LiveLinkOptiTrack | OptiTrack |
| LiveLinkXR | XR headsets |
| LiveLinkOSC | OSC protocol |
| Aspect | Description |
|---|---|
| Take Recorder | Record in UE |
| Sequencer | Save animation |
| Level Sequence | For playback |
| Baking | Final animation |
| Practice | Reason |
|---|---|
| Dedicated Network | Stability |
| Timecode Sync | Multi-source |
| Test before Shoot | Identify issues |
| Backup Recording | Safety |
Live Link has become the standard technology for real-time workflows in Unreal Engine. From small indie projects with iPhone tracking to large virtual production stages with professional mocap systems, the ability to seamlessly integrate external data streams is revolutionizing film and game production alike.
Live Link verbindet meine Kamerabewegungen mit der virtuellen Welt. Bei VP-Produktionen sehe ich in Echtzeit, wie meine Bewegung die CG-Umgebung beeinflusst.
Live Link ermöglicht mir, Performances sofort in der finalen Umgebung zu sehen. Von Mocap bis Virtual Camera – die Technologie macht virtuelle Welten greifbar am Set.
Live Link ist Grundlage moderner Virtual Production. Die Echtzeitverbindung verschiedener Systeme reduziert Post-Aufwand und gibt kreative Kontrolle zurück ans Set.
1. Zu welchem Department gehört „Live Link / Echtzeit-Verbindung"?
2. Wie viele verschiedene Fachperspektiven bietet dieser Eintrag?
The Lexikon is part of the Filmfarm ecosystem — alongside budgeting (FilmBalance), an industry magazine (FilmCircus) and crew networking (FilmCall, CrewMesh). One shared vocabulary for the whole production.