Cinematographer
3D scans capture sets and locations that will later be extended digitally. I need to know which areas are being scanned so I can plan my shots accordingly.
Technology for digitally capturing real objects, people, or environments — generates precise 3D models for VFX, virtual production, and digital doubles.
3D Scanning is the digital capture of real objects, people, or environments in three-dimensional form. The technology generates precise 3D models used in VFX, Virtual Production, and games.
| Method | Principle |
|---|---|
| Photogrammetry | Multiple photos → 3D reconstruction |
| Structured Light | Light pattern projection |
| Laser/LiDAR | Laser distance measurement |
| Time-of-Flight | Light travel time measurement |
| Application | Description |
|---|---|
| Digital Double | Full body scan for stunt replacement |
| Face Scan | For digital replication |
| Body Scan | For costume assets |
| Expression Scan | Capturing facial expressions |
| Application | Description |
|---|---|
| Props | Digitizing props |
| Vehicles | For CGI extension |
| Costumes | Texture reference |
| Set Pieces | Partial set extension |
| Application | Description |
|---|---|
| Location Scan | For digital extension |
| HDRI + Geometry | Complete lighting setup |
| Virtual Production | Real world as CG base |
| Archive | Sets for later use |
| Phase | Activity |
|---|---|
| Preparation | Markers, reference objects |
| Capture | Perform scan |
| Quality Check | Identify gaps |
| Supplement | Rescan missing areas |
| Step | Description |
|---|---|
| Alignment | Align scan data |
| Cleanup | Remove errors, noise |
| Retopology | Optimize mesh |
| Texturing | Apply color data |
| Delivery | Integrate into pipeline |
| Device | Use |
|---|---|
| FARO | Precision LiDAR |
| Artec | Handheld scanners |
| PhotoScan/Metashape | Photogrammetry software |
| RealityCapture | Fast photogrammetry |
| iPhone/iPad LiDAR | Quick scans |
| Factor | Influence |
|---|---|
| Resolution | Level of detail |
| Texture Quality | Realism |
| Geometry Precision | Fit accuracy |
| Gap-Free | Rework effort |
| Scan Type | Approximate Costs |
|---|---|
| Object (small) | €500–€2,000 |
| Person (full body) | €2,000–€10,000 |
| Location | €5,000–€50,000 |
| High-End Digital Double | €50,000+ |
| Problem | Solution |
|---|---|
| Shiny Surfaces | Matte spray, polarization |
| Hair | Separate treatment |
| Movement | Fast capture, multi-camera |
| Large Areas | LiDAR, drone photogrammetry |
3D scanning is essential for modern VFX. From digital doubles in blockbusters to virtual production – precise real-world data forms the basis for convincing CGI.
3D scans capture sets and locations that will later be extended digitally. I need to know which areas are being scanned so I can plan my shots accordingly.
3D scanning gives me the freedom to use actors or sets digitally – for stunts that would be too dangerous, or scenes that are physically impossible.
3D scans reduce VFX costs through precise data. A good scan on set saves weeks of manual modeling in post.
1. Was beschreibt „3D-Scan" am besten?
2. Zu welchem Department gehört „3D-Scan"?
3. Wie viele verschiedene Fachperspektiven bietet dieser Eintrag?
The Lexikon is part of the Filmfarm ecosystem — alongside budgeting (FilmBalance), an industry magazine (FilmCircus) and crew networking (FilmCall, CrewMesh). One shared vocabulary for the whole production.