Leading facial motion capture technology company providing marker-less face tracking systems – their head-mounted cameras and software enable real-time capture of facial performances for animation, video games, and visual effects production.
What is Faceware?
Faceware Technologies is a leading provider of facial motion capture systems. Their markerless tracking solutions – from head-mounted cameras to software tools – are used in film, television, and games for facial animation.
Product Range
| Product | Description |
|---|---|
| Mark IV | Head-Mounted Camera |
| Shepherd | Real-time Tracking Software |
| Analyzer | Offline Processing |
| Retargeter | Animation Transfer |
| Live Client | Engine Integration |
Head-Mounted Camera (HMC)
| Component | Specification |
|---|---|
| Camera | High-speed, HD |
| Position | In front of the face |
| Weight | Lightweight |
| Mounting | Helmet/Headgear |
| Lighting | IR or LED |
Markerless Technology
| Advantage | Description |
|---|---|
| No Markers | Natural Performance |
| Setup Time | Faster |
| Comfort | More comfortable for actors |
| Flexibility | Spontaneous capture |
Workflow
| Phase | Software |
|---|---|
| Capture | Shepherd |
| Processing | Analyzer |
| Retargeting | Retargeter |
| Engine | Live Client |
| Cleanup | Maya/MotionBuilder |
Shepherd Software
| Feature | Function |
|---|---|
| Real-time Tracking | Live preview |
| Calibration | System setup |
| Recording | Capture management |
| Output | Various formats |
Analyzer
| Feature | Description |
|---|---|
| Offline Processing | More accurate tracking |
| Facial Features | Detailed recognition |
| Expression Data | Animation curves |
| Batch Processing | Multiple takes |
Retargeting
| Element | Description |
|---|---|
| Source | Tracked Performance |
| Target | CG Character Rig |
| Mapping | Assign facial points |
| Scaling | Adjust proportions |
Integration
| Engine/Software | Support |
|---|---|
| Unreal Engine | Live Link |
| Unity | Plugin |
| Maya | Export |
| MotionBuilder | Native |
Application Areas
| Area | Example |
|---|---|
| Film VFX | Digital Doubles |
| Games | Character Animation |
| Virtual Production | Real-time Performance |
| Streaming | Virtual Avatars |
On-Set Setup
| Step | Description |
|---|---|
| HMC Fitting | Adjust to actor |
| Calibration | Software setup |
| Test Recording | System check |
| Live Monitoring | Quality control |
Advantages
| Advantage | Description |
|---|---|
| Portability | Compact system |
| Real-time | Instant preview |
| Price | Affordable |
| Learning Curve | Moderate |
Limitations
| Limitation | Workaround |
|---|---|
| Detail Level | Not high-end |
| Extreme Poses | Tracking loss |
| Lighting | Controlled environment |
| Occlusion | Limited |
Comparison with Alternatives
| Aspect | Faceware | High-End (DI4D, etc.) |
|---|---|---|
| Cost | Lower | Higher |
| Detail | Good | Excellent |
| Real-time | Yes | Partial |
| Setup | Faster | More involved |
Best Practices
| Practice | Reason |
|---|---|
| Good Lighting | Tracking quality |
| Stable Mounting | No slippage |
| Calibration Check | Before each session |
| Reference Video | For QC |
Notable Productions
| Project | Application |
|---|---|
| Games | AAA Titles |
| TV Series | Animation |
| Indies | Budget-friendly |
| VR/AR | Live Avatars |
Today
Faceware has democratized facial motion capture. While high-end systems remain essential for blockbusters, Faceware enables smaller productions to achieve high-quality facial animation – a significant step for the entire industry.