color grading din color correction primary correction secondary correction power window qualifier 1d lut
ACEScg is the linear ACES variant for VFX and CGI, optimized for physically-correct rendering and compositing.
Definition
ACEScg (ACES Computer Graphics) is a linear encoding variant of ACES, specifically developed for visual effects, CGI rendering, and compositing. The linear color space allows for physically correct light calculations.
Why Linear for VFX?
Physical Correctness
- Light behaves linearly in the real world
- Double the amount of light = double the brightness value
- Render engines calculate physically correctly
Compositing Precision
- Additive blending works mathematically correctly
- Motion blur, depth of field: precise results
- No gamma artifacts
ACEScg in the VFX Workflow
Plate (LogC/S-Log)
↓ IDT → ACES
↓
ACEScg (linear working color space)
↓
CGI Rendering in ACEScg
↓
Compositing in ACEScg
↓
Export → Grading (ACEScct)Comparison of ACES Variants for VFX
| Task | Recommended Variant |
|---|---|
| Rendering | ACEScg |
| Compositing | ACEScg |
| Color Grading | ACEScct |
| Archiving | ACES2065-1 |
Practical Implementation
In Nuke
Read Node → OCIOColorSpace (Plate → ACEScg)
↓
Comp Work
↓
Write Node → OCIOColorSpace (ACEScg → Output)In Maya/Houdini
- Set Color Management to ACES
- Rendering Space: ACEScg
- Texture Input: Linearize
Challenges
- Display: ACEScg looks "wrong" without a View Transform
- Textures: Must be correctly linearized
- Assets: All must be in the same color space
See Also
- ACES – Overall System
- Compositing – Image Assembly
- CGI – Computer Generated Imagery
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