Cinematographer
Volume Capture ändert meine Rolle fundamental – statt einer Perspektive werden alle Perspektiven gleichzeitig erfasst. Die kreative Kameraarbeit verschiebt sich teilweise in die Postproduktion.
Technology that records three-dimensional performances from multiple angles simultaneously, creating fully navigable 3D content – uses arrays of cameras to capture real people and environments as volumetric data that can be viewed from any angle in VR, AR, or traditional media.
Volume Capture is a 3D recording technology of performances from all angles simultaneously. Camera arrays capture real people and environments as volumetric data that can be freely navigated – for VR, AR, and traditional media.
| Aspect | Description |
|---|---|
| Definition | 3D Performance Capture |
| Technology | Multi-camera arrays |
| Output | Volumetric data |
| Viewing | Any angle |
| Aspect | Volume | Mocap |
|---|---|---|
| Captures | Full appearance | Skeleton data |
| Appearance | Real | Requires CG character |
| Texture | Actual | Created separately |
| Flexibility | Free angles | Movement only |
| Component | Function |
|---|---|
| Camera Rig | Many angles |
| Synchronization | Simultaneous |
| Processing | 3D Reconstruction |
| Compression | Data Management |
| System | Provider |
|---|---|
| Microsoft | Mixed Reality Capture |
| Intel | Studios |
| 8i | Volumetric |
| Volucap | Berlin |
| Type | Description |
|---|---|
| Dome | All-around capture |
| Wall | Frontal focus |
| Hybrid | Combined |
| Mobile | Portable |
| Phase | Activity |
|---|---|
| Capture | Synchronous recording |
| Reconstruction | 3D Mesh creation |
| Texturing | Surface projection |
| Compression | Data reduction |
| Format | Usage |
|---|---|
| Point Cloud | Raw data |
| Mesh Sequence | Animation |
| Compressed | Streaming |
| Proprietary | Platform-specific |
| Field | Usage |
|---|---|
| VR/AR | Immersive Content |
| Film | Special Effects |
| Gaming | Realistic NPCs |
| Advertising | Interactive |
| Advantage | Description |
|---|---|
| Realism | Actual appearance |
| Flexibility | Post-camera work |
| Efficiency | Capture once |
| Immersion | 6DoF viewing |
| Disadvantage | Description |
|---|---|
| Cost | High investment |
| Data Volume | Enormous |
| Quality | Not yet perfect |
| Limitations | Stage size |
| Aspect | Challenge |
|---|---|
| Storage | Terabytes/minute |
| Processing | GPU-intensive |
| Streaming | Bandwidth |
| Compression | Quality loss |
| Studio | Location |
|---|---|
| Microsoft | San Francisco |
| Intel | Los Angeles |
| Volucap | Berlin |
| Dimension | UK |
| Phase | Activity |
|---|---|
| Pre-Prod | Planning, testing |
| Capture | Performance recording |
| Processing | Reconstruction |
| Integration | Into project |
| Factor | Influence |
|---|---|
| Camera Count | More = better |
| Resolution | Detail level |
| Synchronization | Critical |
| Lighting | Uniform |
| Platform | Method |
|---|---|
| Unity | SDK |
| Unreal | Plugin |
| Web | Player |
| Native Apps | API |
| Practice | Reason |
|---|---|
| Plan | Know technical limits |
| Test | Before main shoot |
| Lighting | Careful |
| Redundancy | Backup systems |
Volume Capture is on the verge of mainstream. With improved compression, faster processing, and growing demand for immersive content, the technology is expanding. While it has not yet reached the realism of traditional recordings, it is rapidly evolving – especially for VR, AR, and interactive media.
Volume Capture ändert meine Rolle fundamental – statt einer Perspektive werden alle Perspektiven gleichzeitig erfasst. Die kreative Kameraarbeit verschiebt sich teilweise in die Postproduktion.
Volume Capture gibt mir die Freiheit, Kamerawinkel nach der Performance zu wählen. Die Technologie eröffnet neue narrative Möglichkeiten, besonders für immersive Medien.
Volume Capture ist eine erhebliche Investition in Technologie und Infrastruktur. Der ROI liegt in der Wiederverwendbarkeit des erfassten Contents für multiple Plattformen und Formate.
1. Zu welchem Department gehört „Volume Capture / Volumetrische Erfassung / Volumetrisches Video"?
2. Wie viele verschiedene Fachperspektiven bietet dieser Eintrag?
The Lexikon is part of the Filmfarm ecosystem — alongside budgeting (FilmBalance), an industry magazine (FilmCircus) and crew networking (FilmCall, CrewMesh). One shared vocabulary for the whole production.