Cinematographer
Loudness ist ein Audio-Thema, aber ich verstehe, dass es nicht um reine Pegel geht, sondern wie Menschen Lautstärke wahrnehmen.
The subjective perception of audio volume as experienced by the human ear – measured using standardized algorithms (LUFS/LKFS) that approximate human hearing, distinct from simple peak or RMS measurements, and essential for broadcast compliance and consistent listening experiences.
Loudness is the subjective perception of audio volume by the human ear. It differs from technical level measurements because it accounts for how humans actually perceive sound.
| Aspect | Description |
|---|---|
| Definition | Perceived loudness |
| Measurement | LUFS/LKFS |
| Basis | Psychoacoustics |
| Difference from | Peak, RMS |
| Aspect | Loudness | Peak |
|---|---|---|
| Measures | Perception | Maximum value |
| Timeframe | Integrated | Instantaneous |
| Frequency Weighting | Yes (K-Weighting) | No |
| Relevance | Listening experience | Clipping |
| Phenomenon | Description |
|---|---|
| Fletcher-Munson | Frequency-dependent perception |
| Temporal Integration | Short-term vs. Long-term |
| Masking | Loud sounds cover quiet tones |
| Dynamics | Perception of contrasts |
| Standard | Description |
|---|---|
| ITU-R BS.1770 | International standard |
| K-Weighting | Frequency curve |
| Gating | Excluding silence |
| True Peak | Inter-sample peaks |
| Frequency Range | Influence |
|---|---|
| Deep Bass (<100Hz) | Reduced |
| Bass (100-500Hz) | Slightly reduced |
| Mids (500-4kHz) | Neutral |
| Highs (>4kHz) | Slightly boosted |
| Type | Time Window | Application |
|---|---|---|
| Momentary (M) | 400ms | Current loudness |
| Short-term (S) | 3s | Short passages |
| Integrated (I) | Overall | Program loudness |
| Unit | Description |
|---|---|
| LUFS | Loudness Units Full Scale |
| LKFS | Loudness K-weighted Full Scale |
| LU | Loudness Unit (relative) |
| dBTP | True Peak |
| Application | Target Loudness |
|---|---|
| Broadcast TV | -24 LKFS |
| Streaming | -14 LUFS |
| Cinema | Dialogue-based |
| Podcast | -16 to -19 LUFS |
| Range | Description | Example |
|---|---|---|
| <5 LU | Very compressed | Pop mastering |
| 5-10 LU | Moderate | Rock, Pop |
| 10-20 LU | Dynamic | Film |
| >20 LU | Very dynamic | Classical |
| Tool | Type |
|---|---|
| WLM Plus | Plugin |
| Youlean Loudness Meter | Free Plugin |
| Nugen VisLM | Professional |
| iZotope Insight | Suite |
| Type | Threshold | Function |
|---|---|---|
| Absolute Gate | -70 LUFS | Ignore silence |
| Relative Gate | -10 LU | Quiet passages |
| Combination | Both | Standard ITU |
| Step | Description |
|---|---|
| 1 | Create mix |
| 2 | Measure loudness |
| 3 | Adjust gain |
| 4 | Check True Peak |
| Aspect | Description |
|---|---|
| Problem | Mastering louder and louder |
| Consequence | Loss of dynamics |
| Solution | Normalization standards |
| Today | Standards end the war |
| Platform | Method |
|---|---|
| Spotify | -14 LUFS Target |
| YouTube | -14 LUFS Target |
| Apple Music | -16 LUFS |
| Tidal | Variable |
| Aspect | Description |
|---|---|
| Reference | 85 dB SPL |
| Dialogue | -31 LKFS |
| Dynamics | High range |
| Measurement | Dialogue-based |
| Parameter | Description |
|---|---|
| Anchor | Dialogue as reference |
| Intelligibility | Clarity |
| Balance | With music/SFX |
| Consistency | Across scenes |
| Mistake | Solution |
|---|---|
| Too loud | Will be normalized down |
| Too quiet | Wasted headroom |
| Inconsistent | Automatic adjustment difficult |
| True Peak Over | Use a limiter |
| Practice | Reason |
|---|---|
| Measure early | Identify problems |
| Know the target value | Platform-specific |
| Preserve dynamics | Musicality |
| Consider True Peak | Codec headroom |
Loudness management has become standard in professional audio production. With the introduction of EBU R128 and ATSC A/85, there are clear guidelines that improve the viewer experience. Streaming platforms normalize automatically, meaning overly compressed, loud mixes no longer have a competitive advantage – good sound wins over pure level.
Loudness ist ein Audio-Thema, aber ich verstehe, dass es nicht um reine Pegel geht, sondern wie Menschen Lautstärke wahrnehmen.
Lautheit ist, wie mein Publikum den Ton erlebt. Ein gut gemixtes Projekt hat konsistente Lautheit, sodass Dialog, Musik und Effekte ausbalanciert sind.
Loudness-Compliance ist Lieferbedingung für alle Plattformen. Ohne korrekte Lautheitswerte wird Content abgelehnt oder automatisch angepasst.
1. Zu welchem Department gehört „Lautheit / Wahrgenommene Lautheit"?
2. Wie viele verschiedene Fachperspektiven bietet dieser Eintrag?
The Lexikon is part of the Filmfarm ecosystem — alongside budgeting (FilmBalance), an industry magazine (FilmCircus) and crew networking (FilmCall, CrewMesh). One shared vocabulary for the whole production.