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Cut

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Instantaneous transition between two shots without dissolve or effects. Creates rhythm, meaning, and emotional connection through timing and shot sequence.

Technical Details

In digital post-production, a cut is made by setting precise in and out points on the timeline at frame level. Standard editing software works with timecodes in the format HH:MM:SS:FF, where a cut is placed exactly between two frame numbers. Hard cuts do not use transition frames, while match cuts are based on identical image components or movement patterns. Jump cuts break the 30-degree rule and create deliberately visible temporal leaps.

History & Development

Georges Méliès developed the first conscious cut in 1896 by stopping and restarting the camera. Edwin S. Porter established the cut as a narrative tool for perspective changes in "The Great Train Robbery" in 1903. D.W. Griffith standardized editing rhythms of 3-8 seconds per shot from 1908 onwards. Sergei Eisenstein theorized montage techniques in 1925 and categorized metric, rhythmic, and tonal cuts. Digital editing systems like Avid (1989) and Final Cut Pro (1999) automated frame-accurate cut placement.

Practical Use in Film

"Lawrence of Arabia" (1962) uses a match cut from a match to the desert sun over 24 frames. In "2001: A Space Odyssey" (1968), a match cut connects a thrown bone to a spaceship across 4 million years. Modern action films use an average of 1,500-3,000 cuts per 90 minutes, while Béla Tarr's "Sátántangó" (1994) uses only 150 cuts in 450 minutes. Fast cutting in "Mad Max: Fury Road" (2015) achieves cutting frequencies of up to 12 cuts per second in action sequences.

Comparison & Alternatives

Cuts differ from dissolves by the absence of transition frames and from fades by direct image change without a black screen. Wipes replace cuts with geometric transitions, while morphs use digital image transformations. L-cuts and J-cuts offset audio and video cut points by 2-10 frames. Cross-cuts alternate between parallel plotlines, and cutaways interrupt the main action for reaction shots or details.

From the crafts

Perspectives

Cinematographer

Ich plane bereits beim Dreh die späteren Cut-Punkte durch matching Achsen und Anschlussfahrten, damit der Editor nahtlose Übergänge schneiden kann. Besonders bei Handheld-Sequenzen achte ich darauf, dass Kamerabewegungen an Cut-Stellen zur Ruhe kommen, um harte Schnitte zu ermöglichen. Die 30-Grad-Regel bestimmt meine Kamerapositionierung zwischen Coverage-Einstellungen.

Director

Cuts kontrollieren das Tempo meiner Erzählung präziser als jedes andere Montagemittel - durch rhythmische Schnittfolgen verstärke ich Spannung oder schaffe durch lange Takes kontemplative Momente. Match Cuts nutze ich für thematische Verbindungen zwischen Zeitebenen, während Jump Cuts die subjektive Wahrnehmung meiner Charaktere visualisieren. Die Cut-Frequenz bestimmt die emotionale Intensität jeder Szene.

Producer

Ein durchschnittlicher Spielfilm benötigt 180-250 Stunden Schnitt bei 2.000-3.000 Cuts, was bei Editor-Tagessätzen von 800-1.200 Euro erhebliche Postproduktionskosten verursacht. Schnelle Cut-Sequenzen erfordern mehr Coverage am Set, verlängern dadurch Drehtage um 15-25 Prozent. Digital Intermediate-Kosten steigen proportional zur Cut-Anzahl, da jeder Schnitt separate Color-Grading-Fenster benötigt.

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