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Photogrammetry / Photo Scanning / Image-Based Modeling
VFX · Technique

Photogrammetry / Photo Scanning / Image-Based Modeling

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Technique for creating accurate 3D models from multiple photographs – uses overlapping images from different angles to reconstruct geometry and texture, widely used in film VFX for scanning locations, props, actors, and creating photorealistic digital assets.

What is Photogrammetry?

Photogrammetry is a technique for 3D reconstruction from photographs. By analyzing overlapping images from different angles, precise 3D models with geometry and textures are created.

Basic Principle

AspectDescription
InputMultiple photos
ProcessTriangulation
Output3D mesh + textures
BasisComputer Vision

Workflow

StepDescription
1. CaptureTake photos
2. AlignmentCalculate camera positions
3. Point CloudGenerate point cloud
4. MeshCreate geometry
5. TexturingProject colors

Applications in Film

AreaExample
Location ScanDigitize sets
Prop ScanCapture props
Actor ScanDigital Doubles
VehicleCars, airplanes

Capture Requirements

FactorRecommendation
Overlap60-80% between images
CoverageAll angles
LightingEven, diffuse
SharpnessConsistent

Equipment

ComponentDescription
CameraDSLR, Mirrorless
LensPrime lens preferred
LightingDiffuse, even
TargetsReference points optional

Capture Techniques

MethodApplication
Walk-AroundCircle objects
TurntableObject rotates
ArrayFixed camera arrangement
DroneLarge locations

Software

ProgramType
RealityCapturePremium
MetashapeProfessional
3DF ZephyrMid-range
MeshroomOpen Source

RealityCapture

FeatureDescription
SpeedVery fast
QualityHigh
LIDAR IntegrationYes
PricePay-per-input

Metashape (Agisoft)

FeatureDescription
EstablishedIndustry standard
FeaturesComprehensive
ScriptingPython
PriceOne-time purchase

Point Cloud

AspectDescription
Dense CloudMillions of points
Sparse CloudFeature points
CleaningManual cleanup
ExportPLY, LAS, XYZ

Mesh Generation

ParameterDescription
Polygon CountQuality vs. performance
DecimationReduction
RetopologyClean topology
UV MappingFor textures

Texturing

TypeDescription
DiffuseColor texture
Normal MapDetail preservation
DisplacementGeometric detail
SpecularReflections

Quality Factors

FactorInfluence
Number of imagesMore = better
ResolutionDetail level
OverlapReconstruction quality
LightingTexture quality

Challenges

ProblemSolution
ReflectionsMatte spray
TransparencyNot suitable
Monochromatic surfacesAdd targets
MovementStabilization

Scan Examples

ObjectParticularity
FaceNeutral, expressions
ClothingCapture wrinkles
BuildingsDrone + ground
VehiclesAll around

Actor Scanning

AspectDescription
Light StageControlled lighting
ExpressionsMultiple poses
TexturesHigh-res
OutputDigital double

Location Scanning

MethodApplication
Ground-BasedInteriors, details
DroneAerials, exteriors
CombinedFull coverage
LIDAR+PhotoHybrid

Post-Processing

StepTool
CleanupZBrush, Maya
RetopoTopoGun, Maya
UVRizomUV, Maya
TexturesSubstance

Integration

SoftwareWorkflow
MayaAsset creation
HoudiniFX integration
UnrealReal-time
NukeCompositing

Photogrammetry vs. LIDAR

AspectPhotogrammetryLIDAR
CostLowerHigher
TexturesIntegratedSeparate
AccuracyGoodVery high
SpeedSlowerFaster

Best Practices

PracticeReason
Consistent lightingClean textures
Many photosBetter reconstruction
RAW formatMaximum quality
Reference targetsScaling

Today

Photogrammetry is a fundamental technique in the modern VFX pipeline. From simple prop scans to complete environments, it enables the creation of photorealistic digital assets. Continuous improvements in software and hardware have democratized the technique, making it accessible for productions of all sizes.

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