Cinematographer
DNEG setzt Standards für Environment-Work und Integration. Ihre Arbeit an Interstellar zeigte, wie VFX wissenschaftliche Präzision und filmische Poesie verbinden können.
One of the world's largest VFX studios, formerly Double Negative. Oscar-winning company known for work on Inception, Interstellar, and Dune, with global facilities and expertise in environments, creatures, and simulations.
DNEG (formerly Double Negative) is one of the world's largest VFX studios. With multiple Academy Awards and global facilities, DNEG leads in environment work, creatures, and complex simulations for blockbuster productions.
| Year | Milestone |
|---|---|
| 1998 | Founded as Double Negative (London) |
| 2014 | Interstellar – Oscar |
| 2017 | Blade Runner 2049 – Oscar |
| 2017 | Renamed to DNEG |
| 2022 | Dune – Oscar |
| 2024 | Oppenheimer – Oscar |
| Year | Film | Category |
|---|---|---|
| 2015 | Interstellar | Best Visual Effects |
| 2017 | Ex Machina | Best Visual Effects |
| 2018 | Blade Runner 2049 | Best Visual Effects |
| 2020 | Tenet | Best Visual Effects (Nom.) |
| 2022 | Dune | Best Visual Effects |
| 2024 | Oppenheimer | Best Visual Effects |
| Location | Function |
|---|---|
| London | Headquarters, Hero Work |
| Vancouver | Production |
| Montreal | Production |
| Mumbai | India Operations |
| Los Angeles | US Presence |
| Sydney | Asia-Pacific |
| Area | Expertise |
|---|---|
| Environments | Massive Worlds |
| Simulations | Water, Destruction |
| Creatures | Creature Animation |
| Compositing | Seamless Integration |
| Virtual Production | Real-Time |
| Film | VFX Work |
|---|---|
| Inception | Paris Folding |
| Interstellar | Black Hole, Tesseract |
| Dune | Arrakis, Sandworms |
| Oppenheimer | Practical + Digital FX |
| Blade Runner 2049 | Dystopian Worlds |
| Film | Highlights |
|---|---|
| The Dark Knight | Gotham |
| Inception | Dream Worlds |
| Interstellar | Gargantua |
| Dunkirk | Practically Enhanced |
| Tenet | Time Inversion |
| Oppenheimer | Trinity Test |
| Film | Highlights |
|---|---|
| Blade Runner 2049 | LA 2049 |
| Dune | Arrakis |
| Dune: Part Two | Continuation |
| Tool | Description |
|---|---|
| Clarisse | Environment Tool |
| DNB | Proprietary Tools |
| Houdini | Simulation |
| Maya | Animation |
| Nuke | Compositing |
| Service | Description |
|---|---|
| Full VFX | End-to-End |
| Previz | Visualization |
| On-Set Supervision | Consultation |
| Virtual Production | Real-Time |
| Animation | Feature-Length |
| Project | Description |
|---|---|
| Ron's Gone Wrong | Animated Feature |
| Feature Animation | Standalone Department |
| Expansion | Growing Area |
| Aspect | Data |
|---|---|
| Employees | 7,000+ |
| Studios | 8+ Worldwide |
| Projects/Year | 50+ |
| Oscar Wins | 7+ |
| Aspect | Detail |
|---|---|
| Ownership | Private Investors |
| CEO | Namit Malhotra |
| Publicly Traded | No |
| Global | Growing |
| Studio | Comparison |
|---|---|
| ILM | Larger, Disney-owned |
| Weta | NZ-based |
| Framestore | UK Competitor |
| Digital Domain | US-focused |
| Award | Count |
|---|---|
| Academy Awards | 7+ |
| BAFTAs | Multiple |
| VES Awards | Numerous |
DNEG is a VFX powerhouse with a proven track record on the most demanding projects. Their combination of creative excellence, technological innovation, and global infrastructure makes them a top choice for ambitious filmmakers worldwide.
DNEG setzt Standards für Environment-Work und Integration. Ihre Arbeit an Interstellar zeigte, wie VFX wissenschaftliche Präzision und filmische Poesie verbinden können.
DNEG ist Partner für ambitionierte visuelle Visionen. Von Nolans Sci-Fi bis zu Villeneuves Dune – sie realisieren komplexe Welten auf höchstem Niveau.
DNEG bietet globale Kapazitäten und konkurrenzfähige Preise durch internationale Standorte. Top-Qualität mit skalierbarer Infrastruktur.
1. Zu welchem Department gehört „DNEG / Double Negative"?
2. Wie viele verschiedene Fachperspektiven bietet dieser Eintrag?
The Lexikon is part of the Filmfarm ecosystem — alongside budgeting (FilmBalance), an industry magazine (FilmCircus) and crew networking (FilmCall, CrewMesh). One shared vocabulary for the whole production.