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Rendering
Camera · Technique

Rendering

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Camera · Technique

Rendering

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Computing final images from 3D scene data including geometry, materials, and lighting.

Definition

Rendering is the process of calculating an image from 3D data. From simple rasterization to physically accurate path tracing – the final step in the CGI pipeline.

Practical Application

Offline rendering for film VFX: Arnold, RenderMan, V-Ray. Real-time for games and ICVFX: Unreal, Unity. Render farms with thousands of cores for production.

Technical Details

Geometry Processing → Shading → Integration → Output. CPU vs GPU rendering. Distributed rendering on farms. AOVs (Arbitrary Output Variables) for compositing flexibility. EXR as the standard format.

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