VFX technique that tracks the 3D position, rotation, and scale of a specific object within footage – enables replacement, augmentation, or attachment of CG elements to moving objects like vehicles, props, or body parts while maintaining accurate perspective and motion.
What is Object Track?
Object Track is a VFX tracking technique that follows the position, rotation, and scale of a moving object within footage. This allows for the attachment or replacement of CG elements to that object.
Basic Principle
| Aspect | Description |
|---|---|
| Goal | Capture object motion |
| Dimensions | Position, Rotation, Scale |
| Output | 3D transformation data |
| Application | CG integration |
Object Track vs. Camera Track
| Aspect | Object Track | Camera Track |
|---|---|---|
| Tracks | Moving object | Camera movement |
| Reference | Object features | Scene features |
| Complexity | Higher | Standard |
| Output | Object transformations | Camera null |
Tracking Types
| Type | Description |
|---|---|
| Rigid Body | Stiff object |
| Articulated | Jointed movement |
| Deformable | Flexible objects |
| Body Track | Body parts |
Workflow
| Step | Description |
|---|---|
| 1 | Feature identification |
| 2 | Set tracking points |
| 3 | Perform solve |
| 4 | Create geometry |
| 5 | Export data |
Feature Requirements
| Requirement | Description |
|---|---|
| Contrast | Clearly visible points |
| Distribution | Across object surface |
| Stability | Visible during movement |
| Number | Minimum 4 for 3D |
Software
| Program | Strengths |
|---|---|
| PF Track | Full 3D Tracking |
| SynthEyes | Object Tracking Specialist |
| 3DEqualizer | High-End Production |
| Nuke | Integrated Tracking |
PF Track Object Workflow
| Step | Tool |
|---|---|
| Feature Tracking | Auto/Manual Trackers |
| Object Definition | Object Creation |
| Constraint | Geometric Constraints |
| Solve | Object Solver |
Tracking Markers
| Type | Application |
|---|---|
| Dots | Small objects |
| Crosses | Better subpixel |
| Tape Markers | Quick to apply |
| Retroreflective | In difficult lighting |
Marker Placement
| Rule | Description |
|---|---|
| Non-coplanar | On different planes |
| Distributed | Across the entire object |
| Visible | In relevant frames |
| Removable | For cleanup |
Typical Applications
| Application | Example |
|---|---|
| Prop Replacement | Phone to hologram |
| Screen Replacement | Monitor content |
| Vehicle | CG vehicle attachment |
| Weapon | Muzzle flash attachment |
Screen Replacement
| Aspect | Description |
|---|---|
| Tracking | Screen corners |
| Corner Pin | Perspective mapping |
| Content | CG replacement |
| Reflections | Often additional |
Vehicle Tracking
| Element | Description |
|---|---|
| Body Track | Car body movement |
| Wheel Track | Separate rotation |
| Suspension | Suspension movement |
| Integration | CG attachments |
Body/Face Tracking
| Type | Application |
|---|---|
| Head Track | CG helmet, masks |
| Hand Track | Glove, weapons |
| Full Body | Suit replacement |
| Face | Expression tracking |
Challenges
| Problem | Solution |
|---|---|
| Motion Blur | Avoid longer shutter |
| Occlusions | More markers |
| Deformation | Non-rigid solve |
| Reflections | Marker design |
Solve Quality
| Metric | Goal |
|---|---|
| Pixel Error | < 0.5 pixels |
| Drift | Minimal |
| Jitter | Smooth |
| Lock | Perfect |
Export Formats
| Format | Usage |
|---|---|
| FBX | 3D software |
| Alembic | Animation cache |
| Maya ASCII | Maya pipeline |
| Nuke | Compositing |
Integration
| Software | Workflow |
|---|---|
| Maya | CG attachment |
| Houdini | FX integration |
| Nuke | Compositing |
| After Effects | Motion graphics |
On-Set Preparation
| Measure | Purpose |
|---|---|
| Set markers | Facilitate tracking |
| Clean plate | Marker removal |
| HDRIs | Lighting reference |
| Measurements | Scale reference |
Best Practices
| Practice | Reason |
|---|---|
| Use markers | Better tracks |
| More features | Redundancy |
| Clean movement | Less blur |
| Document | For VFX team |
Today
Object Tracking is a fundamental VFX technique for integrating CG elements onto moving objects. From screen replacements to complex vehicle enhancements, the ability to accurately capture object motion enables seamless visual effects. Modern software has automated the process, but on-set preparation remains crucial for good results.