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Flame

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Autodesk Flame is professional-grade software for VFX compositing, color grading, and finishing in film, television, and advertising.

Overview

Flame (full name Autodesk Flame) is professional software for visual effects (VFX), compositing, color grading, and finishing. It is used in the post-production of feature films, TV series, trailers, and especially commercials, combining editing, keying, compositing, color correction, and motion graphics into a single environment to produce the final master.

Unlike purely lighting or grip terms, Flame is a post-production tool in the Camera/Technique category – meaning it's part of the workflow *after* shooting, not the equipment on set. Flame is typically operated by Flame Artists, Compositing Artists, Colorists, and Finishing Artists.

Workflow and Functions

  • Action: 3D compositing environment where layers, cameras, and lights are combined in an interactive 3D space; encompasses keying, tracking, transformation, deformation, lighting, and shading.
  • Batch: node-based compositing for iterative linking of 2D and 3D elements, integrated with the timeline and desktop.
  • Machine Learning Tools: semantic keyers that automatically isolate bodies, heads, faces, skies, or prominent objects, as well as an ML-powered slow-motion feature (Slow-Mo) in the Timewarp node.
  • Color Grading: integrated color correction, including support for Tangent colorist control surfaces.
  • Color Management: starting with version 2026, Flame relies on the open standard OpenColorIO (OCIO), replacing the previous Autodesk Color Management (SynColor).

Technical Specifications and Product Family

Flame is exclusively distributed via subscription. The Flame family includes the stripped-down variants Flare and Flame Assist alongside Flame itself. The color grading derivative Lustre was discontinued after version 2025.

AspectSpecification
ManufacturerAutodesk
CategoryVFX, Compositing, and Finishing Software
Operating Systems (Version 2026)Rocky Linux (8.10 / 9.3 / 9.5) and macOS 13.0+
License ModelSubscription only (rental-only)
Family MembersFlame, Flare, Flame Assist (Lustre discontinued after 2025)

Flame, Flare, and Flame Assist run on Linux and macOS; Lustre most recently required a Linux workstation.

From the crafts

Perspectives

Cinematographer

Ich schätze Flames präzise Log-zu-Rec.709-Konvertierung für On-Set-Monitoring und die pixelgenaue Kontrolle beim Beauty-Work meiner ALEXA-Aufnahmen. Das System respektiert meine ursprüngliche Farbbalance und ermöglicht subtile Korrekturen ohne Qualitätsverlust, selbst bei extremen Push/Pull-Operationen in den Schatten.

Director

Flame gibt mir die Kontrolle über finale Bildstimmungen, die am Set noch nicht realisierbar waren – ich kann Hautfarben selektiv anpassen oder Atmosphäre durch gezielte Farbverschiebungen verstärken. Die Realtime-Preview ermöglicht sofortige kreative Entscheidungen ohne Rendering-Wartezeiten, was besonders bei knappen Abgabeterminen entscheidend ist.

Producer

Eine Flame-Lizenz kostet 4.000 Dollar jährlich, die Hardware-Investition liegt bei 80.000 Dollar pro Arbeitsplatz, aber die Zeitersparnis durch Realtime-Workflows reduziert Post-Kosten erheblich. Flame-Coloristen verdienen 800-1.200 Dollar täglich, während das System gleichzeitig mehrere Projekte parallel abarbeiten kann und Revision-Schleifen minimiert.

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