Graphics rendering at interactive frame rates (typically 24+ fps) for immediate feedback.
Definition
Real-Time Rendering generates images fast enough for interactive applications – at least 24 fps, often 60+ fps. Game engines like Unreal and Unity are the main platforms.
Practical Application
ICVFX/Virtual Production with LED volumes. Interactive Previz. Virtual Scouting. Game cinematics that are later rendered as film. Real-time is revolutionizing film workflows.
Technical Details
Rasterization + selective Ray Tracing. LOD (Level of Detail) for performance. Temporal Techniques (TAA, DLSS). GPU-bound with massive parallelization. Nanite (UE5) for unlimited geometry.